Race/Profession Modifiers Table
This table is intended for experienced players. If it confuses you, please use the other details in the 'encyclopaedia' section instead, as they are designed to be easier to follow.
For races, the total of all modifiers always adds up to a total of 0, and for professions, the total of all modifiers always adds up to a total of 3. This means that no matter which
race or profession you select, the same amount of points are modified, just in different areas of the character's statistics.
Race |
Stamina |
Skill |
Luck |
Sneak |
Speed |
Human |
+1 |
+1 |
0 |
-1 |
-1 |
Elf |
-1 |
+2 |
-2 |
0 |
+1 |
Orc |
+4 |
-1 |
-1 |
-1 |
-1 |
Lesser Orc |
-2 |
-2 |
+2 |
+2 |
0 |
Goblin |
-1 |
-1 |
+1 |
+1 |
0 |
Dwarf |
+1 |
+1 |
0 |
0 |
-2 |
Barbarian |
+3 |
-1 |
0 |
-1 |
-1 |
Dark Elf |
-1 |
+2 |
-4 |
+2 |
+1 |
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Profession |
Stamina |
Skill |
Luck |
Sneak |
Speed |
Thief |
0 |
0 |
0 |
+3 |
0 |
Wizard * |
0 |
+3 |
0 |
0 |
0 |
Warrior |
+3 |
0 |
0 |
0 |
0 |
Woodsman |
0 |
0 |
+2 |
0 |
+1 |
Assassin |
0 |
+2 |
0 |
+1 |
0 |
Mercenary |
+2 |
+1 |
0 |
0 |
0 |
* Wizards may choose five spells at the start of the game, all other professions may only choose two.